Sep 30, 2005, 11:50 PM // 23:50
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#1
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Academy Page
Join Date: Jul 2005
Guild: Brotherhood Of Dark Yearning
Profession: W/Mo
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Chapter 2 Classes What will they be
hey everyone ive just read another forum talking about chapter 2.. and i though i might make this forum to ask what everyone is thinking about what new classes there will be? i think a asssassin of some kind would be awesome maybe like receives double damage attacking from behind and maybe has 25% natural dodge or something.. it could be a nice balance witha warrior build.. but maybe a few things would only be for rogue primary i think maybe something like this
Attributes
Speed: primary only (to do with attacking fast and backstabbing skills)
Stealth: skills which conceal location to monsters and more attacking skills)
Dagger Mastery: using dagger skills and naturally increasing damage for them
Throwing: lol this is cheesy.. throwing knife skills, alot of fast attacking skills and disrupting, what does everyone think? would it be a good balance for chapter 2?
thanks everything
Rome.
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Sep 30, 2005, 11:53 PM // 23:53
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#2
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Dun dun dun
Join Date: Aug 2005
Guild: Reddit Guild
Profession: R/
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A running and snare profession.
Hwehweee.
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Oct 01, 2005, 12:16 AM // 00:16
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#3
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: Me/E
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i sure hope they can think up something more interesting than that (assassin.)
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Oct 01, 2005, 12:19 AM // 00:19
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#4
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Ascalonian Squire
Join Date: Aug 2005
Guild: eisen dragon
Profession: R/Mo
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i would like to see war's being able to duel wep(yes yes very d2 is..but was a good idea)
or something like a ghost class would be cool....say with some try of holy damage...kinda like a war/monk mix
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Oct 01, 2005, 12:24 AM // 00:24
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#5
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Banned
Join Date: May 2005
Profession: Mo/W
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the undead
that'd be cool, cept u'd die real fast against smiters
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Oct 01, 2005, 12:26 AM // 00:26
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#6
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Frost Gate Guardian
Join Date: May 2005
Location: Troy, NY, USA
Profession: Mo/Me
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Quote:
Originally Posted by Axle_Fieshe
the undead
that'd be cool, cept u'd die real fast against smiters
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Uh... necro?
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Oct 01, 2005, 01:30 AM // 01:30
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#7
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I'm a little tired of seeing the obligatory assassin/thief/rogue/ninja class in fantasy RPGs. I found its absence from GW refreshing.
I confess to flaming everyone who brings it up in these forums - but it's getting tiring.
Please stop bringing it up.
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Oct 01, 2005, 01:55 AM // 01:55
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#8
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Banned
Join Date: May 2005
Profession: Mo/W
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necro isn't undead :S
by undead i mean like zombies, necros are just evil casters that mess with the dead
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Oct 01, 2005, 02:30 AM // 02:30
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#9
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Krytan Explorer
Join Date: Jun 2005
Location: San Diego, USA
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I'd like to see an unarmed martial artist... attributes for different martial arts styles... e.g.
juijutsu for locks, pin downs, slows
karate for damage
aikido for defense
primary attribute something based on speed providing armor
dunno... seems like it could be good, but it could also be horendously cheesy.
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Oct 01, 2005, 03:17 AM // 03:17
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#10
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Wilds Pathfinder
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Let's keep these kinds of threads in the Sardelac Sanatorium, where they can happily join the hundreds of other threads on new class suggestions. On second thought, let's just add to those threads instead of starting new ones in the wrong spot.
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Oct 01, 2005, 03:23 AM // 03:23
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#11
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Academy Page
Join Date: May 2005
Location: UK
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Quote:
Originally Posted by Axle_Fieshe
...necros are just evil casters that mess with the dead
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Not all of them "mess with the dead" and not all are "evil"...
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Oct 01, 2005, 03:28 AM // 03:28
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#12
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Banned
Join Date: May 2005
Profession: Mo/W
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Quote:
Originally Posted by pfb
Not all of them "mess with the dead" and not all are "evil"...
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thats how i think of em :P
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Oct 01, 2005, 03:34 AM // 03:34
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#13
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Lion's Arch Merchant
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I'm guessing that one will be a footsoldier type. Perhaps using spear, bow, and broadsword for instance. A melee debuffer type, with the option of focusing single target damage.
The other will most likely be a caster class, something like a wizard type (not elemental damage types). Should see a wide variety from this class, jack of all trades kind of thing.
But only time will tell, it'll be interesting I'm sure.
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Oct 01, 2005, 03:55 AM // 03:55
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#14
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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I want them to add Jedi Knights - y'know with the light sabre and all. They can use those force spells n'stuff.
or a robot class with the best armor. they can upgrade their missiles n'stuff.
how about a batman class? has a cool cape and uses stealth n'stuff.
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Oct 01, 2005, 04:11 AM // 04:11
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#15
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Krytan Explorer
Join Date: May 2005
Location: farming somewhere
Profession: E/Mo
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Quote:
Originally Posted by Yamat
I'd like to see an unarmed martial artist... attributes for different martial arts styles... e.g.
juijutsu for locks, pin downs, slows
karate for damage
aikido for defense
primary attribute something based on speed providing armor
dunno... seems like it could be good, but it could also be horendously cheesy.
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yes i think that would be a class that could go either way but i think could be very interesting
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Oct 01, 2005, 04:28 AM // 04:28
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#16
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Wilds Pathfinder
Join Date: Apr 2005
Profession: W/
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Why not a druid type character specializing in non-bladed weapons (quarter staffs and the like), and/or hand-to-handbut with some spell-casting abilities....druids controlling foliage the way rangers control pets...Imagine having vines come up from the ground and forming a defensive sheild/wall or grabbing and slowing an opponent. Maybe a shape-shifting talent...sort of becomes "totem" animal for 60 sec or so.
A bard might be kinda cool....inspiring the group with spells wrapped in music, but handy with a crossbow.
A "lasher" character with short range weapons like flails, whips and the like...not as tough as a fighter, but harder to get close to.
If a "martial arts" character is added, it should NOT be a ninja, but something unique to the game...adding something obvious like that seems just non-creative and stupid (imho)...can't imagine a character doing martial arts in a game where you aren't able to jump (beyond emote).
a paladin-type holy warrior might swing an axe and do holy damage while doing it...
hmmmm.....
theif/assassin just doesn't seem likely given the up-front combat...not alot of stealth here...I hear some games allow temporary invisability, but I can't see this working with the balance of GW.
Cleric? maybe...very monk-like though...possibility, maybe?
Berzerker, Lycanthrope....I'm sure I'll think of more, but I really like the idea of a druid...turning the trees into alies, shelter, pets, weapons, etc...controlling a life pod or oakheart or thorn-stalker-thingamabob...has a certain appeal to the tree hugger in me...my inner lumberjack wants to be an axe-weilding warrior now....
Last edited by TwinRaven; Oct 01, 2005 at 04:32 AM // 04:32..
Reason: spelled paladin with two i's...was just buggin' me
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Oct 01, 2005, 05:26 AM // 05:26
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#17
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Pre-Searing Cadet
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PlanetMan - Uses the power of the earth to shape his round muscular biceps and then crushes his enemy with repetitive motions.
Ash - Uses small spheres to hold various monsters in then release them as his attack.
Faery - Magical spells eat through the oponents flesh making them vomit baby faeries which the main faery uses as his "minions".
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Oct 01, 2005, 05:42 AM // 05:42
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#18
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Jungle Guide
Join Date: May 2005
Location: Northern CA
Guild: Outlaws of the Water Margin
Profession: Mo/Me
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Particle Man - he's just a dot
Triangle Man - he hates Particle Man
Universe Man - he's the size of the entire universe, man
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Oct 01, 2005, 08:20 AM // 08:20
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#19
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Academy Page
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Quote:
Originally Posted by Xue Yi Liang
Particle Man - he's just a dot
Triangle Man - he hates Particle Man
Universe Man - he's the size of the entire universe, man
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Satire: 1
GWGuru forums: 0
You win.
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Oct 01, 2005, 08:22 AM // 08:22
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#20
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Academy Page
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Quote:
Originally Posted by Xue Yi Liang
I want them to add Jedi Knights - y'know with the light sabre and all. They can use those force spells n'stuff.
or a robot class with the best armor. they can upgrade their missiles n'stuff.
how about a batman class? has a cool cape and uses stealth n'stuff.
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BOOM! HEADSHOT!
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